How to Make Your Dragon

The Visual Effects industry has made giant leaps in technology, but not so much in art. Following the mandates of the Renaissance artists a study in flying mechanics followed by a design that solve the problems of fantasy creatures and make them move and fly like a real animal. Dragons have a very i...

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Autor Principal: Sánchez Clavijo, Jorge Andrés
Formato: Artículo (Article)
Lenguaje:Desconocido (Unknown)
Publicado: 2015
Materias:
Acceso en línea:http://babel.banrepcultural.org/cdm/ref/collection/p17054coll23/id/443
id ir-p17054coll23-443
recordtype dspace
spelling ir-p17054coll23-4432020-09-29 How to Make Your Dragon Sánchez Clavijo, Jorge Andrés The Visual Effects industry has made giant leaps in technology, but not so much in art. Following the mandates of the Renaissance artists a study in flying mechanics followed by a design that solve the problems of fantasy creatures and make them move and fly like a real animal. Dragons have a very important role in fantasy stories and have become a staple of animation and visual effects in live action movies and videogames. However a lot of dragon animations to date show biologically unrealistic flight movements. I propose a new design of a dragon skeleton that allows realistic flying animation while preserving all the physical characteristics that we expect to find in dragons. The new wing design allows for a greater range of movement and is also fully compatible with motion capture technologies. Anatomy; Animacion; Animal; Animation; Character; Design; Diseño personajes; Flying; Mechanics; Visual effects Las Artes; Las Artes / Fotografía y fotografías 2015 PDF Artículo SPA - Español Colfuturo © Derechos reservados del autor http://babel.banrepcultural.org/cdm/ref/collection/p17054coll23/id/443
institution Biblioteca Virtual Banco de la República - Colecciones digitales
collection Custom
language Desconocido (Unknown)
topic Anatomy; Animacion; Animal; Animation; Character; Design; Diseño personajes; Flying; Mechanics; Visual effects
Las Artes; Las Artes / Fotografía y fotografías
spellingShingle Anatomy; Animacion; Animal; Animation; Character; Design; Diseño personajes; Flying; Mechanics; Visual effects
Las Artes; Las Artes / Fotografía y fotografías
Sánchez Clavijo, Jorge Andrés
How to Make Your Dragon
description The Visual Effects industry has made giant leaps in technology, but not so much in art. Following the mandates of the Renaissance artists a study in flying mechanics followed by a design that solve the problems of fantasy creatures and make them move and fly like a real animal. Dragons have a very important role in fantasy stories and have become a staple of animation and visual effects in live action movies and videogames. However a lot of dragon animations to date show biologically unrealistic flight movements. I propose a new design of a dragon skeleton that allows realistic flying animation while preserving all the physical characteristics that we expect to find in dragons. The new wing design allows for a greater range of movement and is also fully compatible with motion capture technologies.
format Artículo (Article)
author Sánchez Clavijo, Jorge Andrés
author_facet Sánchez Clavijo, Jorge Andrés
author_sort Sánchez Clavijo, Jorge Andrés
title How to Make Your Dragon
title_short How to Make Your Dragon
title_full How to Make Your Dragon
title_fullStr How to Make Your Dragon
title_full_unstemmed How to Make Your Dragon
title_sort how to make your dragon
publishDate 2015
url http://babel.banrepcultural.org/cdm/ref/collection/p17054coll23/id/443
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score 12,131701