How to Make Your Dragon
The Visual Effects industry has made giant leaps in technology, but not so much in art. Following the mandates of the Renaissance artists a study in flying mechanics followed by a design that solve the problems of fantasy creatures and make them move and fly like a real animal. Dragons have a very i...
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Acceso en línea: | http://babel.banrepcultural.org/cdm/ref/collection/p17054coll23/id/443 |
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ir-p17054coll23-4432020-09-29 How to Make Your Dragon Sánchez Clavijo, Jorge Andrés The Visual Effects industry has made giant leaps in technology, but not so much in art. Following the mandates of the Renaissance artists a study in flying mechanics followed by a design that solve the problems of fantasy creatures and make them move and fly like a real animal. Dragons have a very important role in fantasy stories and have become a staple of animation and visual effects in live action movies and videogames. However a lot of dragon animations to date show biologically unrealistic flight movements. I propose a new design of a dragon skeleton that allows realistic flying animation while preserving all the physical characteristics that we expect to find in dragons. The new wing design allows for a greater range of movement and is also fully compatible with motion capture technologies. Anatomy; Animacion; Animal; Animation; Character; Design; Diseño personajes; Flying; Mechanics; Visual effects Las Artes; Las Artes / Fotografía y fotografías 2015 PDF Artículo SPA - Español Colfuturo © Derechos reservados del autor http://babel.banrepcultural.org/cdm/ref/collection/p17054coll23/id/443 |
institution |
Biblioteca Virtual Banco de la República - Colecciones digitales |
collection |
Custom |
language |
Desconocido (Unknown) |
topic |
Anatomy; Animacion; Animal; Animation; Character; Design; Diseño personajes; Flying; Mechanics; Visual effects Las Artes; Las Artes / Fotografía y fotografías |
spellingShingle |
Anatomy; Animacion; Animal; Animation; Character; Design; Diseño personajes; Flying; Mechanics; Visual effects Las Artes; Las Artes / Fotografía y fotografías Sánchez Clavijo, Jorge Andrés How to Make Your Dragon |
description |
The Visual Effects industry has made giant leaps in technology, but not so much in art. Following the mandates of the Renaissance artists a study in flying mechanics followed by a design that solve the problems of fantasy creatures and make them move and fly like a real animal.
Dragons have a very important role in fantasy stories and have become a staple of animation and visual effects in live action movies and videogames. However a lot of dragon animations to date show biologically unrealistic flight movements.
I propose a new design of a dragon skeleton that allows realistic flying animation while preserving all the physical characteristics that we expect to find in dragons. The new wing design allows for a greater range of movement and is also fully compatible with motion capture technologies. |
format |
Artículo (Article) |
author |
Sánchez Clavijo, Jorge Andrés |
author_facet |
Sánchez Clavijo, Jorge Andrés |
author_sort |
Sánchez Clavijo, Jorge Andrés |
title |
How to Make Your Dragon |
title_short |
How to Make Your Dragon |
title_full |
How to Make Your Dragon |
title_fullStr |
How to Make Your Dragon |
title_full_unstemmed |
How to Make Your Dragon |
title_sort |
how to make your dragon |
publishDate |
2015 |
url |
http://babel.banrepcultural.org/cdm/ref/collection/p17054coll23/id/443 |
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1682459951836954624 |
score |
12,131701 |