Game-Based Learning Interventions to Foster Cross-Cultural Care Training: A Scoping Review
Objective: Differences in cultural background between health providers and patients can reduce effective access to health services in multicultural settings. Health sciences educators have recently suggested that game-based learning may be effective for cross-cultural care training. This scoping rev...
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Games for Health Journal
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ir-10336-247602022-05-02T12:37:18Z Game-Based Learning Interventions to Foster Cross-Cultural Care Training: A Scoping Review Pimentel, Juan Arias, Alexandra Ramírez, David Molina, Adriana Chomat, Anne-Marie Cockcroft, Anne Andersson, Neil Public Health and Health Services Medical and Health Sciences Objective: Differences in cultural background between health providers and patients can reduce effective access to health services in multicultural settings. Health sciences educators have recently suggested that game-based learning may be effective for cross-cultural care training. This scoping review maps published knowledge on educational games intended to foster cross-cultural care training and highlights the research gaps for future research. Materials and Methods: A scoping review searched PubMed, Eric, Embase, Lilacs, PsycINFO, and Google Scholar for theoretical and empirical research, using terms relevant to cross-cultural care and game-based learning. A participatory research framework engaged senior medical students and participatory research experts in conducting and evaluating the review. Results: Forty-one documents met the inclusion criteria, all from developed countries. The most common source of publication was nursing and medicine (39%; 16/41) and used the cultural competence approach (44%; 18/41). Around one-half of the publications (51%; 21/41) were theoretical and 39% (16/41) were empirical. Empirical studies most commonly used mixed methods (44%; 7/16), followed by strictly quantitative (31%; 5/16) or qualitative (25%; 4/16) approaches. There were no randomized controlled trials and only one study engaged end-users in the design. Empirical studies most frequently assessed role-play-related games (44%; 7/16) and used game evaluation-related outcomes or learning-related outcomes. None used patient-oriented outcomes. Findings suggest that educational games are an effective and engaging educational intervention for cross-cultural care training. Conclusions: The paucity of studies on educational games and cross-cultural care training precludes a systematic review. Future empirical studies should focus on randomized counterfactual designs and patient-related outcomes. We encourage involving end-users in developing content for educational games. 2020-02-06 2020-06-11T13:21:10Z info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion 21617856 2161783X https://repository.urosario.edu.co/handle/10336/24760 https://doi.org/10.1089/g4h.2019.0078 eng info:eu-repo/semantics/closedAccess application/pdf Games for Health Journal instname:Universidad del Rosario |
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EdocUR - Universidad del Rosario |
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Inglés (English) |
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Public Health and Health Services Medical and Health Sciences |
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Public Health and Health Services Medical and Health Sciences Pimentel, Juan Arias, Alexandra Ramírez, David Molina, Adriana Chomat, Anne-Marie Cockcroft, Anne Andersson, Neil Game-Based Learning Interventions to Foster Cross-Cultural Care Training: A Scoping Review |
description |
Objective: Differences in cultural background between health providers and patients can reduce effective access to health services in multicultural settings. Health sciences educators have recently suggested that game-based learning may be effective for cross-cultural care training. This scoping review maps published knowledge on educational games intended to foster cross-cultural care training and highlights the research gaps for future research. Materials and Methods: A scoping review searched PubMed, Eric, Embase, Lilacs, PsycINFO, and Google Scholar for theoretical and empirical research, using terms relevant to cross-cultural care and game-based learning. A participatory research framework engaged senior medical students and participatory research experts in conducting and evaluating the review. Results: Forty-one documents met the inclusion criteria, all from developed countries. The most common source of publication was nursing and medicine (39%; 16/41) and used the cultural competence approach (44%; 18/41). Around one-half of the publications (51%; 21/41) were theoretical and 39% (16/41) were empirical. Empirical studies most commonly used mixed methods (44%; 7/16), followed by strictly quantitative (31%; 5/16) or qualitative (25%; 4/16) approaches. There were no randomized controlled trials and only one study engaged end-users in the design. Empirical studies most frequently assessed role-play-related games (44%; 7/16) and used game evaluation-related outcomes or learning-related outcomes. None used patient-oriented outcomes. Findings suggest that educational games are an effective and engaging educational intervention for cross-cultural care training. Conclusions: The paucity of studies on educational games and cross-cultural care training precludes a systematic review. Future empirical studies should focus on randomized counterfactual designs and patient-related outcomes. We encourage involving end-users in developing content for educational games. |
format |
Artículo (Article) |
author |
Pimentel, Juan Arias, Alexandra Ramírez, David Molina, Adriana Chomat, Anne-Marie Cockcroft, Anne Andersson, Neil |
author_facet |
Pimentel, Juan Arias, Alexandra Ramírez, David Molina, Adriana Chomat, Anne-Marie Cockcroft, Anne Andersson, Neil |
author_sort |
Pimentel, Juan |
title |
Game-Based Learning Interventions to Foster Cross-Cultural Care Training: A Scoping Review |
title_short |
Game-Based Learning Interventions to Foster Cross-Cultural Care Training: A Scoping Review |
title_full |
Game-Based Learning Interventions to Foster Cross-Cultural Care Training: A Scoping Review |
title_fullStr |
Game-Based Learning Interventions to Foster Cross-Cultural Care Training: A Scoping Review |
title_full_unstemmed |
Game-Based Learning Interventions to Foster Cross-Cultural Care Training: A Scoping Review |
title_sort |
game-based learning interventions to foster cross-cultural care training: a scoping review |
publisher |
Games for Health Journal |
publishDate |
2020 |
url |
https://repository.urosario.edu.co/handle/10336/24760 https://doi.org/10.1089/g4h.2019.0078 |
_version_ |
1740172496897835008 |
score |
12,131701 |